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rated PG
The animated “Monster House” takes place in typical
Spielbergian suburbia (Sir Steven was one of the executive producers, along
with director Bob Zemeckis), in which everything looks fairly typical and calm
until something magical or otherworldly happens (think “E.T.”, think
“Poltergeist.”). It’s a place where children are given all the “normal”
attributes of young people, yet spring to superhero status when the time is
right (think “The Goonies” or “Young Sherlock Holmes” or a thousand variations
thereof). It’s a place where the mundane is suppose to hide a lurking menace or
astonishing secret, and the revealing of the secret is supposed to generate a
sense of awe and wonder in the audience (“Back to the Future,” and etc., so
forth and so on). It’s a place where adults are curiously absent, and if they
do present themselves they’re too distracted or self-involved to be much help
(see any of the above).
It’s also a place of stereotypes—the smart girl is a nerd,
the chubby guy is awkward and goofy, and the better looking kid gets the girl
and the villain is a rotting structure that is inhabited by the soul of (spoiler alert!) a fat lady from a traveling
carnival. (I wonder if the greatest sin in Hollywood is to be fat.) The
character is a grotesque—she’s not just obese but a violent harpy to boot. Her
few lines are spoken by Kathleen Turner, in what must have taken all of 15
minutes to do.
“Monster House” tells a simple story simply: the old house
in the neighborhood is avoided by all the kids because the crabby man living
inside hates children. Mr. Nebbercracker (voiced by the great Steve Buscemi)
steals all the toys when they end up on his lawn. It’s a benign kind of horror,
and a fairly realistic experience for many suburban children. But even in the
smallest details the storytellers fall short: Nebbercracker is one of those
Hollywood character names concocted to be whimsical and memorable but in this
case is really neither
On one Halloween Eve, though, two young friends, DJ (Mitchel
Musso) and Chowder (he’s the chubby one, voiced beautifully by an actor named
Sam Lerner) are playing basketball. The basketball gets loose and ends up on
old Nebbercracker’s lawn. Risking getting yelled at, they go after it (well,
Chowder doesn’t because he’s chubby, and therefore a coward). Only this time
the house, seemingly dormant for many years, comes frighteningly to life.
Well, not quite.
The concept of a house as a living thing—embodied by a soul,
its façade retaining the features of a human face—is not exactly new, and
“Monster House” manages to add almost nothing fresh to the mix. Yes, its front
door becomes a gaping maw. The windows turn into eyes and the old wooden slats
become teeth. As our intrepid teenaged heroes descend into the house to kill the
“heart” of the rampaging domicile, it of course turns into a hulking, heaving,
glowing, angry thing.
But the pacing in “Monster House” feels slack, and none of
the adventures have any tension or sense of excitement to them. To maybe give
you an idea as to how forced things feel in “Monster House,” the uvula —yes,
the uvula—plays an important role.
It could be that the idea of putting animated characters
into dangerous or life-threatening situations has become self-defeating. We
know the actor hanging by his fingernails to stop himself from falling into the
pit of hell isn’t even really there, so why get worked up about it?
I continue to marvel at how much detail can be created by
animation, and in fact some shots in “Monster House” look so real you almost
think they were shot on film. The attention to background imaging has become
spectacular—it’s a paradise of detail, where everything from the veins on a
falling leaf to a brief reflection in a pane of glass is rendered with beauty
and care.
And yet, curiously, the human form still seems be elusive
(the last Zemeckis CGI project was the downright creepy “The Polar Express”).
Here the animators make people deliberately doll-like in their features: their
heads are outsized, their bodies too skinny, the eyes freakishly lifeless, the
skin looks like veneer and the hair like a plastic wig. CGI can also make
dinosaurs run like gazelles and green ogres move with comic grace, and yet the
movements of human beings seem stylized and maddeningly unbelievable. Very odd.
As is the whole of “Monster House.” I was looking forward to
it, but almost nothing worked for me. If you want to visit a house that will
really get under your skin, I suggest “The Haunting,” made in 1963. It’s in
black and white and has real actors in it, but when someone in that movie goes
to open a door, you may just find yourself shouting “Don’t!”, but for all the
right reasons.
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